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Post Info TOPIC: UI question


Member

Status: Offline
Posts: 11
Date: April 3rd
RE: UI question
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Been there. Start by reframing UI design as a translation process—turning user needs and tech constraints into visual language. First, run a “UI autopsy” on existing interfaces (yours or competitors’). Document every friction point: Where do users hesitate? What patterns feel inconsistent? This becomes your “never again” list.

Next, sketch ugly wireframes on paper or FigJam. I call these “blueprints for arguments”—they force stakeholders to focus on layout logic, not colors. For “modern vibes,” collect 10 reference screens (Dribbble, apps, even physical products) and dissect what “modern” means: Is it minimalism? Bold typography? Micro-interactions? Extract 3 non-negotiable traits.

Prototype interactions early using no-code tools like Framer. Last week, we built a toggle that switches between light/dark modes and layout densities. Engineers saw the logic, suggested a smarter API, and we co-designed the final component.

Bake feedback into “design sprints”: Mondays present progress, Wednesdays test with 5 users, Fridays reconcile changes. Use tools like Maze.club to track clicks/hovers and prove why certain choices failed.

The secret? Treat UI design as a dialogue, not a deliverable. One team I coached uses a “UI debt board” where anyone flags inconsistencies. A designer, engineer, and PM then hash out fixes weekly. If you are still having some issues, this article will tell you how to design a ui .

 



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Member

Status: Offline
Posts: 17
Date: April 3rd
Permalink   
 

Our UI design process is a mess. We jump from vague client feedback to high-fidelity mockups, then engineers complain it’s unrealistic. Stakeholders keep requesting “modern vibes” but can’t define what that means. How do you structure a UI process that balances creativity with technical limits? Need a workflow that stops endless revisions and aligns teams early.



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