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I’m working on optimizing shaders for real-time graphics and keep reading about the importance of running a shader performance test. I’d like to pair it with a compute shader benchmark to really dig into efficiency.
I’ve seen some devs use a WebGL performance tool to measure rendering output, while others recommend GPU stress visualization. Do you think adding a real-time rendering test and GPU heat test would provide a complete picture? Or is a single performance benchmark tool enough for most projects?