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Post Info TOPIC: Best Practices for Shader Performance Tests


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RE: Best Practices for Shader Performance Tests
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Date: August 18th
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Hi everyone,

I’m working on optimizing shaders for real-time graphics and keep reading about the importance of running a shader performance test. I’d like to pair it with a compute shader benchmark to really dig into efficiency.

I’ve seen some devs use a WebGL performance tool to measure rendering output, while others recommend GPU stress visualization. Do you think adding a real-time rendering test and GPU heat test would provide a complete picture? Or is a single performance benchmark tool enough for most projects?



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