The early stretch of Fate of the Vaal felt rough for a lot of us. You burn through juiced T16s, chase a decent temple layout, and end up staring at a loot filter that barely dings. After a while it starts to feel like you are wasting your league start. Then someone posts about Holten, people dig in, and suddenly this "little" Act 6 zone turns into the place where you spin up temples non‑stop. You jump in, sprint to the circle, delete three rares, grab your crystals, then deliberately faceplant to reset, and it all runs so fast that picking up loot is the slowest part. If you would rather jump straight into crafting and skip the setup grind, a bunch of folks just grab what they need through buy game currency or items in U4GM PoE 2 Items while they theorycraft their builds.
Why The Holten Strat Works
The clever bit is that you do not want a monster of a mapper here. You want a twink stuck around level 64 to 70. Because of how the instance levels work in Holten, if you stay under level 74 the Vaal packs keep spawning basically on top of the waypoint. Every time you zone in, you dash a few steps, blow up the rares, scoop the crystals, and you are done. No wandering around the coast, no hunting for side rooms, nothing. You just repeat that loop and the temple meter fills at a pace that makes running six full maps for a single scuffed temple look like a bad joke.
Getting The Snake Setup Right
Farming crystals is just the entry fee. The real power sits in how you build the temple. Players started calling it the Snake Method for a reason. You do not try to fill every branch. You take the entrance and build one long winding chain of rooms that curls through the layout like a snake, and you ignore almost everything that does not connect cleanly to that route. Along that path you stack Spymaster rooms for medallions so you can lock in the layout once it feels good, then you weave in Garrisons and Armories to pile on effectiveness. Done right, you end up staring at something around 1000% effectiveness where every run feels like it should have a warning label.
Loot, Economy And How It Feels
When the setup lands, the loot does not drip out, it detonates. Raw Divs, Exalts, ilvl 84 bases, all over the floor, and half the time you are tabbing out to clear stash tabs instead of actually mapping. People talk about hitting dozens of Divs an hour while half watching a show or chatting in Discord. The flip side is that the market reacts fast. Crystals drop in price because everyone can farm them now, but the genuinely strong items, the builds‑enabling uniques and well‑rolled rares, spike hard. It is that weird PoE moment where the campaign and an Act 6 zone feel like premium endgame content, and it messes with the usual "red maps or bust" mindset.
Before GGG Swings The Nerf Bat
Most players expect GGG to tone this down once the team is back and looking at league data, because a two‑minute Act 6 loop outpacing serious mapping never lasts long. Until that happens, it is the sort of strat you at least want to try once, even if you do not love the idea of planned deaths and twink characters. If setting that up sounds like too much hassle, you can just treat the temple as a side project and lean on services like u4gm when you want extra currency for gambling on crafts or finishing a build without another long grind.